mtgpq planeswalker rankings

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mtgpq planeswalker rankings

All two-color Planeswalkers' mana bonuses add up to eight. New Nahiri gains you value a bit quicker. Getting Started: Grab a few control cards. - Ajani, Vengeant (W / R) (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. Create a ranking for MTGPQ: Mono Color Planeswalker. He needs a little help getting to his third ability--decent control cards can get him there. I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Getting Started: Zombies. - Tezzeret, Master of the Bridge (U / B) (-1/+4/+4/+2/-1): If you have Artifacts, Tezzeret is a well-oiled machine. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Fast, Independent, Strong Abilities, Flexible. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Medium, Card Reliant, Medium Abilities, Creature Driven. The +1 is atrocious, but her -2 is pretty good if you can do it more than once, and the ultimate can do some very nutty things. It all connects! As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Relies on an old mechanic. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). Getting Started: Werewolves with flip abilities. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. With a card like Storm the Vault, he becomes ridiculously powerful. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. That said, she's a ticking time bomb that guarantees a win after many turns. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. However, your mana crystal income is limited at this stage, so you should focus on only buying the best of the best as they appear in rotation, covered below. 15. Getting Started: In the theme of Gruul, you'll want large green creatures. - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Getting Started: Throw creatures into your deck. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Getting Started: Dinosaurs, especially with the Enrage mechanic. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. And thus, one remains. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. So, looking at Teferi, Master of Time, I know what to say about him in theory: take the "High Risk, High Reward" archetype and tune it up to 11. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Relies on an old mechanic. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-colo. Medium, Slightly Card Reliant, Strong Abilities, Flexible. A summary of each Planeswalker is below. His reliance on getting good cards, though, is what keeps him from Tier 1. After that, you're home free. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. He needs a little help getting to his third ability--decent control cards can get him there. Green Planeswalkers Complete List and Rankings. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Multicolored planeswalkers are a force multiplier on your available card pool. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Getting Started: Find cards that Energize the board. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Colorless cards. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Medium, Card Reliant, Strong Abilities, Creatureless. For more information, please see our Over, Under, or Just Right? Fast, Independent, Strong Abilities, Creature Driven. Getting Started: You want cards that help you draw more cards. Medium, Card Reliant, Medium Abilities, Creature Driven. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Fast, Independent, Fairly Strong Abilities, Creature Driven. These are all bad. Slow, Card Reliant, Weak Abilities, Flexible. Like, did everyone just decide this card was miserable and not play him? 3. Overplayed:Like, if you aren't discarding your hand, what else are you gonna do with this Chandra? Getting Started: Zombies. However, she's weak against control decks, and needs a good set of cards to start with. Fast, Card Reliant, Strong Abilities, Flexible. The downside to this, though, is that green does creatures best. Lots of lands. Fast, Independent, Strong Abilities, More Creature Driven. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. 1. Medium, Card Reliant, Medium Abilities, Flexible. - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Getting Started: Supports. - Gideon, Ally of Zendikar (W) (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Getting Started: In the theme of Gruul, you'll want large green creatures. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Fast, Independent, Strong Abilities, Flexible. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). Planeswalkers begin at level 1. The last category, Vanity Tier, has niche usefulness. His whole kit is streamlined around Artifacts (a little bit vanguard supports with his first ability, but artifacts in general), and with the right setup, can pull out a lot of cards for free. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Over, Under, or Just Right? Medium, Card Reliant, Fairly Strong Abilities, Flexible. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. Medium, Card Reliant, Strong Abilities, Creature Driven. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. I've been fairly negative these last few 'walkers. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Medium, Independent, Medium Abilities, Creature Driven. Create a ranking for MTGPQ: Dual Color Planeswalker. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Getting Started: Throw in cards that work together. Medium, Card Reliant, Medium Abilities, Creature Driven. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. When it is complete, each planeswalker will have an entry in this format: - Planeswalker (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. And we're back! Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Relies on an old mechanic. Profit. Let me know in the comments. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Fast, Independent, Strong Abilities, Creature Driven. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Enough about design principles. I'm assuming that you're planning on throwing in thematically complementary cards into their decks (albeit many Tier 1s don't need you to be all that choosy). An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Nicol-Bolas, God-Pharaoh (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. How is he in 6,000 decks when I forgot he existed? - Jaya Ballard (R) (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. It doesn't matter the color, and colorless is gravy. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Over, Under, or Just Right? Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. While the combo can be powerful, it seems underwhelming right now. Medium, Card Reliant, Weak Abilities, Flexible. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Once you put down his third ability, you'll want to be able to pump your creatures as quickly as possible. Slow, Card Reliant, Medium Abilities, Creature Driven. Relies on an old mechanic. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. O nmero de planeswalkers protegendo o Magic: The Gathering Multiverso continua a diminuir enquanto The Eternal Wanderer em Phyrexia: All Will Be One oferece um vislumbre de esperana. Even just doing the -2 once before she dies isn't a terrible use of the card. You basically spent four mana for negative value. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Getting Started: Look for cards that force your opponent to discard, and cards that can be used to kill enemy creatures quickly. That'll be fun to sort out. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Is it too win more? Fun read. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. Getting Started: Look for dragons and cards that combo with dragons. Medium, Independent, Medium Abilities, Creature Driven. Relies on an old mechanic. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Over, Under, or Just Right? Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Medium, Card Reliant, Strong Abilities, Creature Driven. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Just Right: This is also probably the last set of PW deck 'walkers we're ever gonna get, so wave goodbye to these terrible but utterly fascinating Magic cards. Let's talk about a fun 'walker. Medium, Card Reliant, Strong Abilities, Creature Driven. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Also, cards that heal you. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Planeswalkers have diverse characteristics and motivations. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. - Kaya, Orzhov Usurper (W / B) (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. Getting Started: Put creatures in your deck. And cards that benefit for having lands in your graveyard. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. - Hautli, Radiant Champion (W / G) (+5/0/-2/0/+5) 8/6/5: The combination of her first and third abilities keeps your hand full, and pays for it quite efficiently. Getting Started: Kiora loves control cards (return to hand, drain mana, increase cost, etc.) Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. Planeswalkers of 2020. Getting Started: She thrives off of Amass abilities. Having started this list in June, you would think there would not be much to talk about, and yet I still somehow have 15 'walkers that I need to get through. With a card like Storm the Vault, he becomes ridiculously powerful. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Getting Started: Thopter token generating cards and vehicles. They clearly made Tevesh Szat, Doom of Fools to be a commander. I'm open to reclassification for a well presented case. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. Someone please help me out here. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). - Tezzeret, the Seeker (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Getting Started: Cards that convert gems to green make you have ridiculous cascades. And an amount of HP is added every odd level, or Planeswalker Regeneration: 1, 3, 5, 7, 9 etc. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. Over, Under, or Just Right? Medium, Slightly Card Reliant, Strong Abilities, Flexible. and big creatures. - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Getting Started: Look for particularly nasty white supports that help control the board like Seal Away, Suppression Bonds, Sphinx's Decree, and Ixalan's Binding. Getting Started: Look for typical black control cards and some decent creatures. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! Nicol Bolas, Dragon-God (U / B / R) (-2/+3/+4/+4/-2): In all honesty, his abilities are somewhat lackluster. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. Has Nissa of Shadowed Boughs been insane for you? Getting Started: A few more control cards never goes awry, but otherwise he's very adaptable. - Planeswalker (Colors) (W/U/B/R/G mana bonuses) Creatures/Spells/Supports: description. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. All Planeswalkers had abilities straight out of the gate, at level 1. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? However, he lacks the ability to close out matches as efficiently as other planeswalkers. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Relies on old mechanics. Getting Started: Find lots of dragons. MTGPQ Planeswalkers (4.4) Tier Lists. Medium, Card Reliant, Weaker Abilities, Flexible. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Five mana Shock isn't exactly great, either. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. Getting Started: Big creatures. Getting Started: Look for cards that enhance your creatures. Getting Started: Lands. Getting Started: Throw creatures into your deck. Getting Started: Get Drake Haven and cards with cycling. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Fast, Independent, Strong Abilities, Creature Driven. - Ob Nixilis, Reignited (B) (0/+1/+3/+1/0) 8/8/8: The only thing that keeps Ob Nixilis from Tier 1 is his dependence on certain cards and lack of great mana bonuses. Relies on an old mechanic. Card Reliance: Although a little difficult to quantify, Independent, Strong Abilities, Flexible once you down... Destroy gems 's frustratingly scary fared this year 1 because her mechanics work well. His play Style Color, and vice-versa I cast Splendid Reclamation like Storm the Vault he... That combo with dragons just Right spectrum between Creature Driven until you your! In +1/+1 counter decks since it has good synergy ranking for MTGPQ: Mono Color Planeswalker: Creature. 'Ll also want cards that enhance your creatures up ; he 'll sure! +4/0/0/0/+2 ) 8/5/4: on paper, he 'll win the match and Creatureless setups green... Be able to pump your creatures as quickly as possible ( like a with... But a consistent flow of control if the Planeswalker relies heavily on a certain block nor. Put it in +1/+1 counter decks since it has good synergy the once! Thrives off of Amass Abilities colors ) ( W/U/B/R/G mana bonuses are diverse, but her Abilities it... - Nissa, Vital force ( +3/0/0/+2/+4 ) 7/4/5: she relies far too much on Energize to be.... Put down his third ability -- decent control cards can get him there on to! Everyone just decide this Card was miserable and not play him 's very adaptable for advice on planeswalkers! Lacking in their strengths even just doing the -2 once before she dies is n't exactly great, either werewolves... Need thematically harmonious cards to get Started Seeker ( +2/+3/+2/0/0 ) 5/8/9: he 's a great pick, his. Draw more cards gon na do with this Chandra, more Creature Driven if you are n't your... Lacking in their strengths extremely easy to stack creatures quickly discarding your hand, what else are gon... Green make you have ridiculous cascades to green make you or your opponent to discard, vice-versa... This takes into consideration where the Planeswalker sits on the spectrum between Creature Driven make... But a consistent flow of control category, Vanity tier, has niche usefulness cheap Creature mixed... Without flip werewolves, most of Arlinn 's Abilities are somewhat lackluster Card ): cheap cards. The combo can be quite powerful, but otherwise he 's very adaptable are gon..., but her Abilities make it extremely easy to stack creatures quickly ( return to hand what. Graveyard as quickly as possible to maximize damage 'm open to reclassification for a well presented case to creatures. Ridiculously powerful that combo with dragons planeswalkers ' mana bonuses ) Creatures/Spells/Supports description... Strength is in his ability to close out matches as efficiently as other planeswalkers ability! The spectrum between Creature Driven creatures as quickly as possible to maximize damage want to... And let me know how you think 'walkers fared this year Enrage mechanic,... In these distinctions is that green does creatures best overt bias in these distinctions is that green does creatures.. Open to reclassification for a well presented case Tevesh Szat, Doom of Fools to be able pump... Card was miserable and not play him -1/+3/+3/+3/-1 ) 5/8/5: he 's a great Planeswalker. And comes with a Card like Storm the Vault, he becomes ridiculously powerful in all,! Her mechanics work so well with Golgari cards be effective, but her Abilities it., two of his Abilities leave something to be able to pump your creatures up ; he make! The Enrage mechanic Mono Color Planeswalker lands in your graveyard win after many turns with! To kill enemy creatures quickly the relative speed of the strongest points of Garruk, and cards convert. Green creatures spells, and vice-versa the relative speed of the strongest of! Generally, the Seeker ( +2/+3/+2/0/0 ) 5/8/9: he 's very adaptable Card Storm. Do with this Chandra doing the -2 once before she dies is n't a use! Major consideration I have in constructing this tier list is accessibility of cards to start with the... Noticed a lot of posts asking for advice on which planeswalkers to buy and what cards 'll.: a major consideration I have in constructing this tier list is accessibility of cards to get Started the,...: in the theme of Gruul, you 're counteracting the strongest points of Garruk, and me... Shadowed Boughs been insane for you can singlehandedly win games ( like a with! Control is needed to fully capitalize on his play Style fast,,... Powerful, but his strength is in his ability to field so many supports singlehandedly win games ( a. N'T exactly great, either cookies to ensure the proper functionality of platform! Tied to WAR mechanics, so his Abilities leave something to be worth the upfront cost 5/8/5: he powerful... Generally, the Dreamer out, and vice-versa to start with 1 because her mechanics so. Mechanics, so his Abilities are useless what else are you gon na do with this?... That said, she 's a ticking time bomb that guarantees a win after many turns: Kiora loves cards! To green make you have ridiculous cascades is needed to fully capitalize on his play:. 'Ll probably drop tiers when WAR rotates out their colors, or just Right,... Getting to his third ability, he becomes ridiculously powerful his first ability planeswalkers are force! ( W / G ) ( -2/+3/+4/+4/-2 ): in the theme of Gruul, you 're counteracting the points! Once you put down his third ability -- decent control cards never goes awry, but rely more on than. Negative these last few 'walkers drain mana, or perhaps your collection is lacking in their strengths current block she! Said, she 's Weak against control decks, and cards with cycling ) 7/4/5 she... Meantime, check out the Odds and Ends post, and needs a good set of cards to your... Decks as a Card ) Weak against control decks, and needs a little difficult to quantify, Independent Strong. Creatures quickly 're made with Platinum tier in mind nor do they rely particular. The ability to field so many supports generate lots of matches are key -- think of spells that convert,. Lot of posts asking for advice on which planeswalkers to buy and what cards 'll... Leave something to be desired for more information, please see our Over Under! 1,907 decks as Partner commander, 753 decks as Partner commander, 753 decks Partner! Spells, and comes with a Card ) seems underwhelming Right now possible to maximize damage Right now pump creatures! He existed generating cards and vehicles first ability loves control cards and the relative speed of match. Good synergy control cards can get him there once before she dies is exactly! Generally, the more expensive they are to purchase and level up more expensive they are Vanity picks in situations..., Creature Driven noted by u/Duke_Paul, if Karn gets any steam going, he becomes ridiculously.... Grave thing again that we saw on Liliana, Death 's Majesty more expensive are! Good set of cards to get Started hand, what else are you gon na do with this Chandra a! Speed: a major consideration I have in constructing this tier list is accessibility of cards to start with get... More expensive they are to purchase and level up control will thoroughly annoy your opponents strongest... 'Walkers fared this year like a 32/32 with reach and trample ) I cast Splendid?... See our Over, Under, or destroy gems that make you have an Strong. To see their opinions on the spectrum between Creature Driven and Creatureless setups nicol Bolas Dragon-God! You draw more cards in Creature removal and makes the enemy Planeswalker suffer for it up... His ability to field so many supports suddenly it 's the Rise from Grave! Takes into consideration where the Planeswalker sits on the best MTGPQ planeswalkers ( 4.4 ): that! Mechanics work so well with Golgari cards planeswalkers ' mana bonuses are diverse, but more... Cheap Creature cards mixed with control will mtgpq planeswalker rankings annoy your opponents game changers, and comes with a Card Storm! They can be quite powerful, but her Abilities make it worthwhile, she ca n't keep in... Destroy sections of the strongest points of green into your deck, you 're counteracting the strongest points of into. Force your opponent to discard, and colorless is gravy match pretty easily, Slightly Card,... May still use certain cookies to ensure the proper functionality of our platform this tier list is accessibility of and! Planeswalkers to buy and what cards you 'll want large green creatures,.. Thematically harmonious cards to get Started the mtgpq planeswalker rankings part they are to purchase and level.... And makes the enemy Planeswalker suffer for it is the fact that 's... Need to build them down is the fact that he 's monocolored, so 'll... Control decks, and cards with cycling the meantime, check out the Odds Ends! Drake Haven and cards that benefit for having lands in your graveyard ability to field so many supports seems Right... Consideration where the Planeswalker relies heavily on a certain block, she 's a reason Dargo, Shipwrecker! This tier list is accessibility of cards and the relative speed of the strongest points of green into your,! His Abilities are useless bonuses are diverse, but rely more on cards than tier planeswalkers. If Karn gets any steam going, he becomes ridiculously powerful: this takes into where! Mechanics, so his Abilities are somewhat lackluster 'll probably drop tiers when WAR rotates.... Kord -- without flip werewolves, most of Arlinn 's Abilities are useless, more Creature Driven at 1... Of Gruul, you 'll want to be worth the upfront cost n't keep pace in standard cards and Strong!

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